Peev vs Radev
281787
[Event "K+R+5P vs K+R+5P"]
[Site "www.masterchessopen.com"]
[Date "1978.01.01"]
[Round "0"]
[White "Peev"]
[Black "Radev"]
[Result "1-0"]
[EventType "game"]
[EventCountry "BUL"]
[FEN "5k2/4pp1p/1R4p1/p2PP3/5PP1/4K3/7P/r7 w - - 0 1"]
{ Coordinated action by White's pieces led to victory also in the following
two examples, from tournament practice: White's potentially passed d-pawn is
more valuable than Black's a-pawn, because its advance is supported by the
combined effort of White's king and rook. } 1.Rb8+ Kg7 { The first task is to
force Black's king as far away as possible. } 2.Kd2! { This is an interesting
example of "coordination from a distance." In spite of its retreat away from
the d-pawn, White's king continues to act in coordination with the pawn,
because the threat is 3.d6, when the black rook is unable to stop further
advance. } Ra4 3.Kc3 Ra1 { Not 3...Rxf4? 4.d6!. } (3...Rxf4? 4.d6!) 4.Re8 Rd1
5.Kc4 { Now, close contact and coordination between the king and the pawn. }
Rc1+ 6.Kb5 Rd1 7.Rd8 a4 { Better chance for counterplay is offered by 7...
g5!?. } (7...g5!?) 8.Kxa4 Rd4+ 9.Kb5 Rxf4 { The pawn captures here and next
move do not save Black. His misfortune is that his king is confined and unable
to participate for the rest of the game. } 10.Re8! Rxg4 11.d6! exd6 12.exd6
Rd4 13.Kc6 { It is already obvious that the black rook cannot stand against
the coordinated white pieces. } Rc4+ 14.Kd5 Rc2 15.d7 Rxh2 16.Re4! { A typical
technique in rook-and-pawn endgames. In case of 16...Rd2+ there follows 17.Rd4
- again good coordination between White's pieces. } (16.Re4 Rd2+ 17.Rd4) {#r}
1-0
1-0
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