Peev vs Radev
281787
[Event "K+R+5P vs K+R+5P"] [Site "www.masterchessopen.com"] [Date "1978.01.01"] [Round "0"] [White "Peev"] [Black "Radev"] [Result "1-0"] [EventType "game"] [EventCountry "BUL"] [FEN "5k2/4pp1p/1R4p1/p2PP3/5PP1/4K3/7P/r7 w - - 0 1"] { Coordinated action by White's pieces led to victory also in the following two examples, from tournament practice: White's potentially passed d-pawn is more valuable than Black's a-pawn, because its advance is supported by the combined effort of White's king and rook. } 1.Rb8+ Kg7 { The first task is to force Black's king as far away as possible. } 2.Kd2! { This is an interesting example of "coordination from a distance." In spite of its retreat away from the d-pawn, White's king continues to act in coordination with the pawn, because the threat is 3.d6, when the black rook is unable to stop further advance. } Ra4 3.Kc3 Ra1 { Not 3...Rxf4? 4.d6!. } (3...Rxf4? 4.d6!) 4.Re8 Rd1 5.Kc4 { Now, close contact and coordination between the king and the pawn. } Rc1+ 6.Kb5 Rd1 7.Rd8 a4 { Better chance for counterplay is offered by 7... g5!?. } (7...g5!?) 8.Kxa4 Rd4+ 9.Kb5 Rxf4 { The pawn captures here and next move do not save Black. His misfortune is that his king is confined and unable to participate for the rest of the game. } 10.Re8! Rxg4 11.d6! exd6 12.exd6 Rd4 13.Kc6 { It is already obvious that the black rook cannot stand against the coordinated white pieces. } Rc4+ 14.Kd5 Rc2 15.d7 Rxh2 16.Re4! { A typical technique in rook-and-pawn endgames. In case of 16...Rd2+ there follows 17.Rd4 - again good coordination between White's pieces. } (16.Re4 Rd2+ 17.Rd4) {#r} 1-0
1-0
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48
HITS
Players
WhitePeev
BlackRadev
Game
Moves16
Opening
Result1-0
DateJanuary 01, 1978
Tags
Tournament
TournamentK+R+5P vs K+R+5P
Locationwww.masterchessopen.com
Round0