1001 Brilliant Ways vs to Checkmate
White to move. | ?
3101
[Event " White to move."]
[Site "?"]
[Round "0"]
[White "1001 Brilliant Ways"]
[Black "to Checkmate"]
[Result "1-0"]
[FEN "rnbqkbn1/ppppp3/7r/6pp/3P1p2/3BP1B1/PPP2PPP/RN1QK1NR w KQ - 0 1"]
{Always look for the checks and captures. Moving Bg6 looks like a good
check... _MARK:d3->g6!_} 1.Qxh5+ {Check and attacking through the "Weak Spot"
(yellow f7 square). This lures the Black rook out of the way.
_MARK:f7,h5?,h5->e8!_} (1.Bg6+ {If the black rook couldn't take you then it
would be checkmate. That gives you an idea for the first move...
_MARK:h6?,h6->g6!_}) 1...Rxh5 {Is the only move to get out of check - but it
leaves the weak spot open again. _MARK:h6->h5!_} 2.Bg6# {After trying this on
the first move and it not working out we found a way to lure Black's rook out
of the way and now this move IS checkmate! _MARK:f7,d3->g6!_} 1-0
1-0
http://chessmicrobase.com/microbases/146/games/3101?token=etqqp86y