1001 Brilliant Ways vs to Checkmate
3100
[Event " White to move."]
[Site "?"]
[Round "0"]
[White "1001 Brilliant Ways"]
[Black "to Checkmate"]
[Result "1-0"]
[FEN "2r1nr1k/pp1q1p1p/3bpp2/5P2/1P1Q4/P3P3/1B3P1P/R3K1R1 w Q - 0 1"]
{First we look for all checks or captures. These are the best moves because
they FORCE your opponent to reply in a certain way. Forcing moves limit your
opponent's options.} 1.Qxf6+ {This allows your queen to be captured, but
notice that Black can't move his king. White's rook on g1 covers all his
escape squares. _MARK:g1?,e8->f6?,g1->g8!_} Nxf6 {Capturing the piece which is
attacking - usually the best way out of check. But White has already
anticipate this move...} (1...Ng7 {Blocking a check is usually a good move.}
2.Qxg7# {The queen is protected and it is checkmate. _MARK:b2->g7!_}) 2.Bxf6#
{The bishop and rook work together to give checkmate.
_MARK:f6?,g1?,f6->h8!,g1->g8!_} 1-0
1-0
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Players | |
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White | 1001 Brilliant Ways |
Black | to Checkmate |
Game | |
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Moves | 2 |
Opening | |
Result | 1-0 |
Date | |
Tags |
Tournament | |
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Tournament | White to move. |
Location | ? |
Round | 0 |