Fine vs Stahlberg
[Event "?"] [Site "?"] [Round "0"] [White "Fine"] [Black "Stahlberg"] [Result "1-0"] [ECO "E00"] [Opening "Queen's Pawn: Neo-Indian"] {The effect of the advance e4} 1. d4 Nf6 2. c4 e6 3. Nc3 d5 4. Nf3 Be7 5. Bg5 Nbd7 6. e3 O-O 7. Qc2 c5 8. cxd5 cxd4 9. Nxd4 Nxd5 10. Bxe7 Qxe7 11. Nxd5 exd5 12. Bd3 Qb4+ {So as not to lose a tempo defending his h7 square} 13. Qd2 Ne5 { An interesting continuation which was used by Capablanca in one of his games with Flohr} 14. Be2 (14. Qxb4 Nxd3+) 14... Qb6 {Following the rule that the weakness of an isolated pawn is less serious in the middle game than in an ending. This rule holds true only in so far as one's extra freedom fo movement can be utilized in a Kingside attack. In the present game Black will not be able to mount an assault on the King, so the text is faulty} (14... Qxd2+ 15. Kxd2 {Debatable whether the advantage is sufficient for a win}) 15. b3 Nc6 16. Rd1 {Obviously White is not going to allow his opponent to make the pawn position symmetrical by exchanges on d4} 16... Be6 17. O-O Rac8 18. Qb2 Nxd4 { In order to double the Rooks on the c-file} 19. Rxd4 Rc5 20. Rfd1 Rfc8 21. R4d2 h6 22. Bf3 Qc6 23. h3 {In view of an eventual ... Rc1 by Black, a flight square is necessary for the King} 23... Rc7 {Black is marking time, but it soon appears that the Rook is not well placed at c7. It is very difficult to find any freeing maneuver} (23... Rc2 24. Qd4 Rxd2 25. Rxd2 Rd8 26. e4) 24. Qe5 f6 25. Qf4 Rc8 { Black parries this threat, but now danger comes from another quarter} (25... -- 26. Bxd5 Bxd5 27. Rxd5 Rxd5 28. Rxd5 Qxd5 29. Qxc7) 26. e4 $1 { Leading to a liquidation which is very much in white's favour} 26... dxe4 27. Rd6 {The point.} 27... exf3 (27... Qe8 28. Qxe4 {Double attack}) 28. Rxc6 R8xc6 29. Qxf3 Rc1 30. Rxc1 Rxc1+ 31. Kh2 Rc6 {The technical problems posed by this endgame are now solved by Fine in exemplary fashion} 32. Qf4 a6 33. Qb8+ Bc8 34. b4 $2 (34. a4) 34... Kh7 35. a4 f5 36. Qe5 Rf6 37. Qc7 Rc6 38. Qe7 Rg6 39. f3 Rc6 40. b5 axb5 41. axb5 Rc4 42. h4 Rc2 43. h5 Rc4 44. Qf7 Rc5 45. Kg3 Rc2 46. Qg6+ Kg8 47. Qe8+ Kh7 48. Kf4 Rc1 49. Qg6+ Kg8 50. Ke5 Bd7 51. Qb6 Bc8 52. Kd6 Kh7 53. Qd4 1-0
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OpeningE00 — Queen's Pawn: Neo-Indian