Peev vs Radev
1021647
[Event "K+R+5P vs K+R+5P"]
[Site "Cleanchess.com"]
[Date "1978.01.01"]
[Round "0"]
[White "Peev"]
[Black "Radev"]
[Result "1-0"]
[EventType "game"]
[EventCountry "BUL"]
[FEN "5k2/4pp1p/1R4p1/p2PP3/5PP1/4K3/7P/r7 w - - 0 1"]
{ Coordinated action by White's pieces led to victory also in the following
two examples, from tournament practice: White's potentially passed d-pawn is
more valuable than Black's a-pawn, because its advance is supported by the
combined effort of White's king and rook. } 1.Rb8+ Kg7 { The first task is to
force Black's king as far away as possible. } 2.Kd2 $1 { This is an
interesting example of "coordination from a distance." In spite of its retreat
away from the d-pawn, White's king continues to act in coordination with the
pawn, because the threat is 3.d6, when the black rook is unable to stop
further advance. } 2...Ra4 3.Kc3 Ra1 { Not 3...Rxf4? 4.d6!. } ( 3...Rxf4 $2
4.d6 $1 ) 4.Re8 Rd1 5.Kc4 { Now, close contact and coordination between the
king and the pawn. } 5...Rc1+ 6.Kb5 Rd1 7.Rd8 a4 { Better chance for
counterplay is offered by 7... g5!?. } ( 7...g5 $5 ) 8.Kxa4 Rd4+ 9.Kb5 Rxf4 {
The pawn captures here and next move do not save Black. His misfortune is that
his king is confined and unable to participate for the rest of the game. }
10.Re8 $1 Rxg4 11.d6 $1 exd6 12.exd6 Rd4 13.Kc6 { It is already obvious that
the black rook cannot stand against the coordinated white pieces. } 13...Rc4+
14.Kd5 Rc2 15.d7 Rxh2 16.Re4 $1 { A typical technique in rook-and-pawn
endgames. In case of 16...Rd2+ there follows 17.Rd4 - again good coordination
between White's pieces. } ( 16.Re4 Rd2+ 17.Rd4 ) {#r} 1-0
1-0
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